Non-Visual Games
Parmeet Dhillon, Justin Tung
Ideal Mini School
Floor Location : J 124 N

The video game industry is rapidly expanding, from earning a revenue of roughly sixty six billion in 2013 to an estimated eighty two billion in 2017. Most games however, excessively depend on graphics and visuals therefor making it difficult for visually impaired gamers to find games they actually enjoy to play. This lead to our interest in creating a non-visual three dimensional racing game, and testing the game on visually impaired and blindfolded sighted gamers. After making the game in Unity, we surveyed and tested the game on our subjects using the same variables for each test. Once we were done calculating and averaging the scores, we found that the blindfolded sighted gamers got a better time than the visually impaired gamers by 4.15 seconds which meant that our hypothesis was not supported. A small portion of our hypothesis was supported, though as there was only a small difference in time.To improve the testing, we could increase the amount of test subjects, add louder volume and more sounds and details to the game. In the future, a goal we'd like to achieve is to make a non-visual first person shooter game as these games are in high demand and because our visually-impaired test subjects enjoy this genre of games.